The full text of this Note may be found here.
29 Fordham Intell. Prop. Media &Ent. L.J. 61 (2019).
Article by N. Cameron Russell, Joel R. Reidenberg & Sumyung Moon
ideo game platforms and business models are increasingly built on collection, use, and sharing of personal information for purposes of both functionality and revenue. This paper examines privacy issues and explores data practices, technical specifications, and policy statements of the most popular games and gaming platforms to provide an overview of the current privacy legal landscape for mobile gaming, console gaming, and virtual reality devices. The research observes how modern gaming aligns with information privacy notions and norms and how data practices and technologies specific to gaming may affect users and, in particular, child gamers.
After objectively selecting and analyzing major players in gaming, the research notes the many different ways that game companies collect data from users, including through cameras, sensors, microphones, and other hardware, through platform features for social interaction and user-generated content, and by means of tracking technologies like cookies and beacons. The paper also notes how location and biometric data are collected routinely through game platforms and explores issues specific to mobile gaming and pairing with smartphones and other external hardware devices.
*A grant from the Digital Trust Foundation to the Center on Law and Information Policy at the Fordham University School of Law, New York, NY (Fordham CLIP) supported work on this study. Fordham CLIP would also like to thank Graham Russell for his input on these contents. The views and opinions expressed in this report are those of the authors and are not presented as those of any of the sponsoring organizations or financial supporters of those organizations. Any errors and omissions are the responsibility of the authors. © 2018 Fordham Center on Law and Information Policy. This study may be reproduced, in whole or in part, for educational and non-commercial purposes provided that attribution to Fordham CLIP is included.